Senior Software Engineer, Minecraft Job at Mojang Studios, Redmond, WA

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  • Mojang Studios
  • Redmond, WA

Job Description

Overview

Join to apply for the Senior Software Engineer, Minecraft role at Mojang Studios .

At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play. We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our goal is for the Mojang Studios team to be as diverse as our community.

We are looking for a Senior Software Engineer to help us enhance the frameworks inside the core engine of one of the world's most popular video games. You will join a team of engineers in Redmond responsible for critical low-level technologies including resource versioning/packaging/loading, data reflection, and core entity component systems. Using your C++ expertise, ranging from complex metaprogramming to low-level memory and CPU optimizations, you will partner with other teams across Minecraft to ensure our engine is modern, efficient, and easy to use, allowing us to continue delighting millions of customers across dozens of platforms.

Microsofts mission is to empower every person and every organization on the planet to achieve more. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.

Responsibilities


  • Extend, maintain, and refactor the Minecraft engine with an eye for quality and performance.
  • Mentor other engineers and lead by example by producing simple, extensible, and maintainable code.
  • Design, plan, and execute product timelines to deliver quality features.
  • Engage with teams across the studio on project planning, technical design, knowledge-sharing, and code reviews.
  • Debug and resolve complex problems by investigating and addressing root causes for systemic issues.
  • Embody our Culture & Values



Qualifications

Required Qualifications

  • Bachelor's Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java
  • OR equivalent experience.
  • 1 year of experience with architecture and development of modern game engines.


Preferred Qualifications

  • 5+ years of experience developing in C++, preferably cross-platform.
  • Extensive troubleshooting and debugging skills.
  • Experience driving cross-org and cross-discipline communications.
  • Previous shipped video game titles as a software developer.


Software Engineering IC4 - The typical base pay range for this role across the U.S. is USD $119,800 - $234,700 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $158,400 - $258,000 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:

Microsoft will accept applications for the role until September 19th, 2025.

Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.

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Job Tags

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